Tag Archives: Creature Corner

Monstrous Menagerie: the Erinyes

Erinyes

Power Level: High
Skill Modifier: +10
Attributes
•Physical: 15
•Mental: 6
•Spirit: 11
•HP: 100
•Hand Size: 12
Damage Negation: -10 (only if armored)
Melee Attack: Long Sword
•Damage: 20HP + Card Value
•Range: 5ft
Melee Attack: Spear or Whip
•Damage: 20HP + Card Value
•Range: 10ft
Ranged Attack: Bow
•Damage: 10HP + Card Value
•Range: 30ft
Skill: Whiplash
Skill Check: Highest Value
•The Erinyes can use a long whip to knock down one opponent, which must use the next Move or Skill Phase to stand up to attack again. While on the ground, the victim can defend itself but not attack.
Required Time: None
Duration: Target is knocked down until able to stand up in the next Move or Skill Phase
Range: 15ft
Skill: Guardian
Skill Check: None
•If the Erinyes is guarding something secret, she will make an illusion that protects and hides the object. Killing the Erinyes does not necessarily dispel the illusion and a character must use Detect Magic or a Mental Attribute Check to identify or eliminate it.
Required Time: 5 minutes
Duration: Illusion lasts one month before fading.
ECD: 4
TCD: 2/Party
Element: Thunder
Combat Action Suit: Diamonds

These vengeful spirits are native to outer planes like Hades and Tartarus and generally take the form of enraged, winged women armed with swords, daggers, bows, whips, or ropes that they use to entangle victims. Erinyes are often used as guardians of secret, sacred, or profane places, are dispatched by deities of all alignments on special missions, or are summoned by powerful spellcasters in pursuance of their own ends.

CCE

The Erinyes and 50 other monsters of the Classical world can be found in the Cards & Quests Bestiary 1: Monsters of Kos supplement. All of the monsters presented in this fully-illustrated, 42-page manual are associated with the system-free Swords of Kos Fantasy Campaign Setting and can be easily incorporated both into games that use it or other settings altogether.